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суббота, 8 сентября 2012 г.




GLES 3.0 on mobile platforms!

Features:

* multiple render targets (fp16 filtering -> deferred shading)
* depth textures (fully supported in HW, shadow FBOs)
* 3d textures
* 2d texture arrays
* occlusion queries
* glsl 3.00:
** explicit attribute locations
** in/out schematic
**texture*shadow

Tegra-4