GLES 3.0 on mobile platforms!
Features:
* multiple render targets (fp16 filtering -> deferred shading)
* depth textures (fully supported in HW, shadow FBOs)
* 3d textures
* 2d texture arrays
* occlusion queries
* glsl 3.00:
** explicit attribute locations
** in/out schematic
**texture*shadow
Tegra-4